Big Update: QUADREMOR DEMO 1.1


QUADREMOR DEMO version 1.1 released!

I changed my mind about making it after realising that I should probably polish the demo a bit before the upcoming Steam Next Fest

Change list:

- Moved the project to Unity 6.2,

- Splash screen got removed,

- Chosen 1 main Global Volume Profile so all levels can now receive the same lighting tweaks,

- Changed (increased) brightness of the main level,

- Changed the look of the main hub area (different lighting and rock texture),

- Changed (tweaked) the Quint Damage visual effect,

- Removed Grinder's ability to destroy Eye Guardian's projectiles,

- Added Quint Damage multiplier to Grinder's secondary attack,

- Added PAUSE MENU with SETTINGS (updated in real time) and buttons for loading last checkpoint, restarting the level and quitting the game,

- Added mouse sensitivity setting,

- Decreased mouse smoothing,

- Increased shotgun's damage (you can now gib a Shotgun Monk if you're lucky),

- Sightly increased shotgun's spread,

- Slightly decreased machine gun's damage,

- Increased Shotgun Monk's shotgun damage,

- Tweaked and rebalanced some enemies (for example Zombies and Shotgun Monks are slightly taller and tougher),

- Tweaks and bugfixes,

- Probably more I can't recall now.

Have fun and stay tuned!

Files

QUADREMOR_DEMO_1.1_Win64.7z 85 MB
6 days ago

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