Dark Lord's Maze Version 1.2 Released!




I'm happy to announce the biggest update for this game to date - version 1.2!

It took a great amount of work, but I think it was worth the hassle

I'm going to split the change list into 3 categories here - Highlights, Changes and Fixes

Highlights:

- MINIMAP (toggled) - this handy little thing covers a small area around the player and it can be useful when navigating between dangerous liquids (it does not show locations of secret areas),

- CROSSHAIR / HIT RANGE INDICATOR (toggled) - this thing changes its color to green when a hitable game object is in range of our weapon,

- QUIT SCREEN (also toggled) - now you don't have to worry about accidentally quitting the game.

Changes:

- Triggers for secret areas - when you go into a secret area, a nice little jingle plays and a message is displayed on the screen,

- One Super Secret for Godsey in Level 5 - it's my personal thank you for a man who noticed a huge hole in a wall (just push that wall block to reveal it),

- Worm boss now partially closes its mouth when killed; he also makes a death sound and can be passed through after being slain,

- Small changes in levels 1, 4 and 8 (including wider gates for the last 4 legless zombies),

- Level adjustments for the minimap,

- Shadows under key indicators.

Fixes:

- Crossbow crosshair is now properly centered,

- Fixed zombie's green slime hit detection,

- Fixed a hole in level 5,

- Performance fixes,

- Probably more minor stuff which I can't recall now.

HAVE FUN! 

Files

Dark Lord's Maze 1.2.zip 41 MB
Apr 12, 2022

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Comments

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(+1)

Whoa! I'm honored to have an easter egg included, and I can't wait to see the next entry in the series :)