QUADREMOR IS BACK!
Due to an unusual attention this little prototype recently gets, I'm happy to announce the revival of Quadremor!
On this occasion I managed to release another update: 0.1.23
Weird number right?
I know, I'm just changing the naming convention.
So what's new in this build:
- Red eye monsters look different, and behave differently - there is a RigidBody component added to their corpses and you can kick them like a ball!
- Red eye monsters now stop shooting the player after he's killed,
- Collision shapes of red eye monsters simplified,
- Collision shapes of zombies enlarged,
- Better shading,
- Reverted materials to their original, lightweight style,
- Changes in materials,
- Tombstones changed,
- Lighting tweaks,
- Code optimizations,
- Probably more stuff.
Check out the new version and stay tuned for more!
Files
Get QUADREMOR prototypes
QUADREMOR prototypes
Retro FPS that takes place in a hostile dimension
Status | In development |
Author | Voxelvoid |
Genre | Shooter, Action |
Tags | 3D, First-Person, FPS, Godot, Low-poly, Retro, Singleplayer, Zombies |
Languages | English |
More posts
- Quadremor Beta Program Closed - Files Uploaded HereSep 28, 2023
- QUADREMOR version 0.1.93 released!Apr 16, 2023
- A small update (it was inevitable...)Feb 07, 2023
- QUADREMOR On Kickstarter!Jan 26, 2023
- Last Demo Update And Change Of PlansJan 22, 2023
- Quadremor now on Steam!Jan 19, 2023
- Very Important Update - Quadremor 0.1.70Jan 09, 2023
- Quadremor 0.1.61 With New MusicDec 30, 2022
- Update 0.1.57 With Quake III Style Jump PadsDec 26, 2022
- Quadremor Update 0.1.55 and some news!Dec 24, 2022
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