QUADREMOR IS BACK!


Due to an unusual attention this little prototype recently gets, I'm happy to announce the revival of Quadremor!

On this occasion I managed to release another update: 0.1.23

Weird number right?

I know, I'm just changing the naming convention.

So what's new in this build:

- Red eye monsters look different, and behave differently - there is a RigidBody component added to their corpses and you can kick them like a ball!

- Red eye monsters now stop shooting the player after he's killed,

- Collision shapes of red eye monsters simplified,

- Collision shapes of zombies enlarged,

- Better shading,

- Reverted materials to their original, lightweight style,

- Changes in materials,

- Tombstones changed,

- Lighting tweaks,

- Code optimizations,

- Probably more stuff.

Check out the new version and stay tuned for more!

Files

Quadremor_0.1.23.zip 89 MB
Dec 01, 2022

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