No more stutters!
Hello again!
Just wanted to say that I've finished working on the demo - it has been updated to the version 1.21 and that's the final build.
What are the changes:
- NO MORE STUTTERS - I had to remove normal mapping, bloom effects and change a few things with animations, materials and other stuff
- a crosshair comes up when the zoom is pressed (right mouse button)
- removed that white line when eye monsters attack - they emit light instead
- removed height limit for the eye monsters - now they can chase the player wherever he goes and they can be placed anywhere on the map
- fixed a bug related to tracking the players movement by the eye monsters
- fixed bugs related to swamp monsters rotations
- swamp monsters projectiles now get destroyed in contact with trees and other obstacles
- changed overall lighting - thanks to this the game doesn't look so washed out anymore
- increased texture contrast - this had to be done in order to achieve similiar look to the previous builds which included normal mapping
So these are the final changes to the demo.
Next stop: a full release!
Stay tuned!
Files
Get QUADREMOR prototypes
QUADREMOR prototypes
Retro FPS that takes place in a hostile dimension
Status | In development |
Author | Voxelvoid |
Genre | Shooter, Action |
Tags | 3D, First-Person, FPS, Godot, Low-poly, Retro, Singleplayer, Zombies |
Languages | English |
More posts
- Quadremor Beta Program Closed - Files Uploaded HereSep 28, 2023
- QUADREMOR version 0.1.93 released!Apr 16, 2023
- A small update (it was inevitable...)Feb 07, 2023
- QUADREMOR On Kickstarter!Jan 26, 2023
- Last Demo Update And Change Of PlansJan 22, 2023
- Quadremor now on Steam!Jan 19, 2023
- Very Important Update - Quadremor 0.1.70Jan 09, 2023
- Quadremor 0.1.61 With New MusicDec 30, 2022
- Update 0.1.57 With Quake III Style Jump PadsDec 26, 2022
- Quadremor Update 0.1.55 and some news!Dec 24, 2022
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